![]() Failure to do so will likely result in the loss of the ship. Once you launch you have to exit the station and request a landing pad in order to return. This simply makes sure that I have access to basic functions like throttle and landing gear and know how to access them. Honestly the vast majority of people don’t interact and if you’re in transit you may not be in the system long enough to notice.Īny time I take a break from the game for a while I always make a point to engage my pre-flight checks. I had a “lol noob your not worth my time” sort of experience once before and much more recently a “sorry it’s just business” sort of encounter when a player from an opposing faction dropped in on the home system and fried me with a hold full of goods. My experience with other humans has been very mixed so far. I personally choose to play in Open, but honestly human pilots are pretty rare unless you’re engaging in current even content. In reality Elite is only as multiplayer as you want it to be. Mine has 12 buttons, 3 axis stick, and a little hat and throttle, and that allows me to get most basic ship functions on the joystick itself. Like seriously, you need a joystick unless you’re some sort of mouse and keyboard prodigy. The detail that goes into the different ships, the different sounds they make, the fine details of maneuvering and landing, give it a very flight sim sort of feel. The game itself is as much simulation as it is game. It’s also purchased with actual currency, none of that silly virtual currency business. I won’t really get into that here, but it’s exclusively cosmetic/customization items in the cash shop. The newest entry fancies itself more of an MMO type of experience, complete with a cute little launcher that provides a variety of news articles about the ongoing universe, a couple of patch note links, and a banner ad on the right to hopefully convince you to buy some cosmetics. Core gameplay was, and is, an open-world sandbox that revolved around trade. It was released on quite a few different platforms and feature primarily wireframe graphics. It’s earliest incarnation is barely younger than me, having been released in September of 1984. I was not aware of it’s existence until this iteration, but Elite has been around for a long time. More than a little test guide I wrote a while back to wrap my head around the idea of a guide anyway. Well shit.ĮDIT2: HOW FUCKING MANY FLOORS ARE THERE IN VORAX TOWER THE SAME FUCKING REPETITIVE FLOORS WITH THE SAME FUCKING TRASH MOBS FUCK YOU.ĮDIT3: gathering robo parts all over the place FOR THIS SHIT? YEAH OK.It’s funny, in a way, that it’s taken me this long to write about Elite. Good if you're surrounded maybe, but I've got burning leap for that. ![]() Eh, it hits everything but the mobs I want it to most of the time. I've done a 2:1 ratio of dex and focus because although this guy was gonna be the focus glaive guy, I've used shootans with crits alot.ĮDIT: ok going after the witch now in some graveyard and gave flaming glaive a test. Well it does all elements but poison mainly, and there are just poison and fire skills.įor stats, I've dumped str pretty much and vit. For passives, just master of elements for massive poison damage, and better fire damage. In Sigil I just picked up stone pact and shadow mantle. Poison burst, dunno, I've raised it and it goes off, but doesn't seem to be doing much. For passives in Lore I've been raising dodge, although I have no idea if it goes off or not or if my AC is keeping me safe. Burning leap is great, and picked up flaming glaives - but haven't tried it yet, but it should be good-ish. Bramble wall puts a wall between you and the mobs, but can be destroyed by hits, and also your skills, some of them anyway, don't work through it, not sure you can shoot over it either, so useless. Sandstorm is pretty big on phys damage and I used it a lot in Artificer dungeon. Tangling shot seemed useless, glaive sweep too. In Lore, 5 points for glaive throw is apparently enough. For passives in Warfare, all are pretty good choices. Got some points in rapid fire, but should have ignored it. I've ignored everything but CD and VH in Warfare. Right now using VH for bosses, does a nice chunk of damage after putting CD on them. I used shotguns for large groups but am now letting cursed daggers quickly poison them, almost as good as hailstorm for trash mobs, although maxed venomous hail should do pretty much the same thing.
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